﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace PloobsEngine.Particle3D
{
    public class SmokeEmiter : GeneralEmiter
    {
        public SmokeEmiter(Vector3 pos)
        {
            this.particlesPos = pos;
        }

        private Vector3 particlesPos;

        public override void UpdateEmiter(Microsoft.Xna.Framework.GameTime gt)
        {            
            this.ParticlesSystems["SmokePlumeParticleSystem"].AddParticle(particlesPos, Vector3.Zero);
         
        }
        public override string[] ParticleSystemUsed()
        {
            return new string[] { "SmokePlumeParticleSystem" };
        }

    }
}
